permadeath
名词 n.
美 /ˈpɝmədɛθ/
英文释义
名词 n.
-
Permanent death, where the player cannot continue but is obliged to restart the game from the beginning.
— And yes, especially 'special' mobs coming back is a bit of a stretch. But then the players coming back is a stretch too, no? (yes, I know, many have implemented some form of permadeath).
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Likewise, any situation where a player character or characters who die are lost permanently but do not trigger a game over, allowing the player to proceed without the character(s). Particularly applies if said deaths are avoidable (not forced by the plot) and occur only as a result of player blunder.
— Last week, as you might recall, I promised to play Fire Emblem: Awakening with permadeath on. I also promised to continue battling no matter what happened: in other words, if any of my party members died in combat, they'd be dead for good.
词形变化
词汇关系
词源
Etymology tree
Latin per-
Proto-Indo-European *men-der.
Proto-Italic *monēō
Latin maneō
Latin permaneōlbor.
Middle French permanentbor.
English permanentclip.
English perma-
English death
English permadeath
From perma- + death.
Latin per-
Proto-Indo-European *men-der.
Proto-Italic *monēō
Latin maneō
Latin permaneōlbor.
Middle French permanentbor.
English permanentclip.
English perma-
English death
English permadeath
From perma- + death.
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数据来源: Wiktionary